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No
replacements yet, and I haven't figured out how to make them smaller,
but changing the color is relatively easy. Hopefully the
usual crosshair configuration options will be added to the full game so
it won't be necessary to go through this then.
Find the
UTWeapon.ini file by the following
path:
C:/Documents and Settings/My Documents/My Games/Unreal Tournament 3
Demo/UTGame/Config. Right
click on the file and choose "properties". Uncheck the Read Only
attribute. Click OK. |
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Open the
file with Notepad or any word processor. Note the second line.
It is an example of the color code.-
CrosshairColor=(R=126,G=245,B=0,A=255). The letters R,G,and
B stand for Red, Green, and Blue. The letter A stands for
Alpha and governs the transparency. Maximum value for each is 255.
Change the numbers to suit your taste.
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For example, to make all
your crosshairs solid green, you would change the line to read as
follows: - CrosshairColor=(R=0,G=255,B=0,A=255)
. Play with the numbers until you find something you
like. You can get an idea of what color the different number
combinations will get you here:
http://www.pitt.edu/~nisg/cis/web/cgi/rgb.html
The line as it sits in the second
position in the file appears to have no effect when you change it, but
when you add it to each weapon section it works.
As you scroll down the INI file, you'll see each weapon listed, [UTGame.UTWeap_LinkGun],
and below it, the instructions for range, speed, etc. Add the
CrosshairColor line into each weapon section with the numbers set as you
like. Different color for each weapon if you prefer.
Example:
[UTGame.UTWeap_ImpactHammer]
Priority=1
bTargetFrictionEnabled=TRUE
bTargetAdhesionEnabled=TRUE
TargetFrictionDistanceMin=64.0f
TargetFrictionDistancePeak=128.0f
TargetFrictionDistanceMax=200.0f
CrosshairColor=(R=0,G=255,B=25,A=255)
When done, save the file,
and change the properties back to Read Only. When you start the
game, a message will appear saying your
UTWeapon.ini file is outdated, and ask if you want to update
it. Say NO. |