Valve is using the sprite format for the
TF2 crosshairs, rather than the true type font used n HL2.
This could be from it's very old pedigree (how long was this game in the
works?), or perhaps they just prefer it. Whatever the reason, mod
makers should be happy, as with the right GCF and VTF tools, making
replacements will be much easier.
The TF2 crosshair for the regular
weapons is located in the team fortress
2 materials.gcf file, found by following this path
on the drive where your game is installed:
Inside the gcf file, it can be found here:
The file is called crosshairs.vtf,
and it contains 5 designs shared by all the regular weapons used in the
You'll need to set up a path similar
to the one in the team fortress 2 gcf file,
inside your game folder to
make a replacement crosshair work. Follow this path:
Apps\Your account name\team fortress 2\tf.
the TF folder create a folder called
materials. Then inside the
materials folder create a folder called sprites.
This is where the replacement crosshair will go. The game will
look in this sprites folder before
looking at the one inside the gcf file. If it doesn't find a
crosshair here, it refers to the one in the GCF file, which means
uninstalling a replacement crosshair is as simple as deleting the file
in the sprites folder you created.
The three crosshairs below offer
basically the stock crosshairs with slight modifications, in Green, Red,
and Blue. Eventually, I hope to have some new designs as well, and
also info on the sniper scope hairs.
By the way, you'll find that
medics needles and grenades were made to be on target only at
their maximum range. It's pretty annoying, but it's not a problem
with the crosshair. This is either an intended feature, or a
bug that is yet to be fixed.